Shamanic Initiation
To start with, according to Eliade, shamanic initiates undergo a "death" experience, whether through ritual or through apparent physical death (as in coma or catatonic sleep). In an "apparent" death, a young woman among the Araucanians of Chile will collapse as if dead, and on recovery announce her vocation as a machi or shamaness. On the other hand, among California tribes such as the Pomo, initiates are symbolically "killed"; they undergo wounding by the initiating elder shamans and are laid out like corpses, buried under straw.
The fourth story in the Welsh cycle of the Mabinogi tells a vivid story of the death of Lleu Llaw Gyffes ("Fair-haired, Skilled-hand"). Lleu cannot be killed on foot or on horseback, indoors or out, on land or on water. Having emerged from a bath in a gazebo-like bath house (having a roof but no walls), with one foot on the back of a goat and the other on the edge of the bath, Lleu is struck with the only weapon that can kill him: a spear that has been forged for a year and a day "while folk are at prayers on Sunday" (the implication being that it is an evil spear -- but see below).
What makes Lleu's story not merely that of a strange way to die is what happens next: he does not die, but is transformed into an eagle and flies away. Lleu's uncle Gwydion, a powerful enchanter, searches for him and finds him in the branches of an oak tree, at the foot of which a black sow eats flesh that falls every time the eagle shakes himself.
The ordeal and "death" of the initiate is seen not only in Lleu's story, but also in the lore of Oğin, chief Scandinavian god. The Scandinavian World Tree is Yggdrasil, "Ygg's steed", so called because Ygg (another name for Oğin) "rode" it in quest for knowledge. Nine days and nights Oğin hung from the Tree, wounded with a spear (notice: again a spear), with neither food nor drink, until at last he looked down and saw the runes. The runes are at the same time alphabetical letters, whole words, charms, and constellations of concepts. They are simple in form but complex in meaning, and are used for divination and talismanic magic. "I took up the runes," Oğin says, "screaming, I took them; then I fell back."
The Otherworld Journey is another common feature of initiations, as well as of regular shamanic practise, since one of the shaman's functions is that of psychopomp, or leader of the souls to the land of the dead; to be able to lead souls there, one must know the way from one's own experience! A shapechange to a flying shape is often involved, since many cultures conceive of the Otherworld as being either far distant (most easily reached by flying) or somewhere Above (more on shapechanging later), and indeed Lleu does reach the Otherworld in the shape of an eagle. Oğin, too, seeks knowledge in an eagle's shape, as we'll see in a moment.
As Joan Halifax, in Shaman: the Wounded Healer (1982), says: "To the heavens, to the well at the end of the world, to the depths of the Underworld, to the bottoms of spirit-filled lakes and seas, around the earth, to the moon and sun, to distant stars and back again does the shaman-bird travel. All the cosmos is accessible when the art of transformation has been mastered."
The World Tree is a universal feature of the Otherworld, a tree whose branches hold all the worlds and which reaches from the underworld to the heavens (in the Siberian tribes, this is the cosmic tent-pole, and the cosmic smoke-hole at the top of it is the North Star). In some cultures the initiate journeys there in spirit because that is where the souls of the unborn are (often in the form of birds), and the initiate is going to undergo a new birth. The oak to which Lleu flies is demonstrably the idealized, adamantine World Tree of cross-cultural shamanism -- Gwydion says of that tree in one of the spells that lures Lleu down from it, "Rain cannot rot it, nor fire burn it," and it is in a remote place, which siting is a well-known motif to those acquainted with shamanic experience and lore.
The World Tree can be Lleu's oak, Oğin's ash (Yggdrasil), or the oak venerated by the druids (in Old Irish, the word for both "oak" and "door" is dair; in Old Welsh the words are dar and drws. Notice the similarity to the English word door -- the Indo-European linguistic root is the same for all:"deru". The concept of the World Oak as the gate to other worlds is as basic as language itself in Europe). In fact, there are eight Otherworlds (not including Midgard, which is this one) among Yggdrasil's branches, the abodes of gods, elves, giants, and demons. The levels of worlds on Yggdrasil are strongly remeniscent of the levels of Otherworlds in the Siberian worldview; and in both worldviews, the Otherworlds may be reached by climbing the World Tree.
Other sacred trees are shadows of the World Tree. The machi stands on a high, stepped pole when she beats her drum to seek vision. The pole of the Plains Sun Dance, to which dancers are tied (or sometimes hung) by skewers through their flesh, reminds one of the Tree of Oğin's hanging ordeal. This quote from Stuart Piggot's The Druids (1968), first written by Lucan in Julius Cæsar's time, could just as easily describe the poles of the Pacific Northwest as it does a sacred Druidic grove: "And there were many dark springs running there, and grim-faced figures of gods uncouthly hewn by the axe from the untrimmed tree-trunk, rotted to whiteness."
Another feature of the Otherworld is its aspect as realm of the dead. In Wales, this land is called Annwfn ("unplumbed"), and in both Wales and Ireland its entrance is often through a hole in a mound. Indeed, the tumuli and chambered tombs of prehistoric people were the abodes of the dead. When the people who built them passed from the land or were absorbed into the incoming cultures, the nature of these burial structures became obscured or expanded. Now the opening into a mound became the entrance to the land of all the dead; or real grave-goods became rumoured treasure in the realm of the Sidhe, the faeries. [see the accompanying excerpts from W. Y. Evans-Wents' Fairy Faith in the Celtic Countries]
Annwfn is not by any means a "hell", as Caitlin Matthews points out. The land to which Arawn, king of Annwfn, leads the dead is full of the pleasures the Celts loved best: feasting, hunting, and lovemaking. Arawn performs the shamanic function of leader of souls to the Otherworld, as do Oğin and the goddess Freyja, each of whom take half the warriors slain in battle to their respective halls. When the Romans encountered Lugus (the Gaulish Lleu), they saw him as Mercury, their own psychopomp figure.
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The Cauldron as source of knowledge, like that of Gwion/Taliesin, appears in Scandinavian folklore as the three cauldrons of poetic mead (see below). And even before the Cauldron, there was the Pool of Knowledge. Wells, Springs, Baths There was a pool at the foot of Yggdrasil called Mimir's Well, and those who tasted of its waters gained all knowledge (this sounds like Ceridwen's Cauldron); Oğin gave up an eye for a taste of that water.
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A crossroads is yet another example of magic-in-ambiguity, for it is neither one road nor another. It is a place where the dead may speak to an inquirer, and it is dangerous, for people standing in a crossroads when the Wild Hunt (see below) passes will be snatched up. Since one of the traditional duties of the shaman is to deal with spirits and the dead, it is significant that Lleu's death occurs in just such a liminal place -- "neither indoors nor out, neither on horse or afoot..."
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