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  1. #21
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    I will explain to you; why the ruling bloodlines want to stop spiritual growth for humanity and keep the knowledge to themselves.

    First thing - like any 'rulers' of any age in His-story (or Her-story); there is always a King, Preist, a Lord or a God to WAR-ship (worship) and take commands from, and try to dominate over fellow man. The rulers have ALL the esoteric/occult knowledge of the human body, the mind, the soul.

    One knows that knowledge is power correct? Whoever has the most and deepest knowledge - especially in terms of the human body/mind/spirit - they have the upper hand over everyone else. So why keep the knowledge to themselves and shun the rest of the species?

    This knowledge is given to them through the priests, through higher consciousness. This is where the "god" card comes into play - the elites perceive power as a pyramid - the weakest links on the bottom, they want to be at the peak of the pyramid, and there "master" or "god" is the heaven above the pyramid. This is how societies are structured. People, planet, animals on the bottom - enforcmen, military, government in the middle - ruling bloodlines on top - then the "God" being which they serve above the structure entirely.

    For the elites - its ALL servitude. They beleive they are elected to lead this planet - there are those who contact the higher forces through rituals, dark magic etc.. - commune with the "Lord/God" they serve - take the orders, tell the rulers - who enforce that on the public level. The grand scheme on Earth is world domination if you havent noticed (NWO - right on the $1 bill).

    By making the rest of humanity perceive their CREATOR EXTERNALLY - by making everyone else beleive they are just bodies in an EXTERNAL realm - by bringing forth concepts and structures like bank/money, military/enforment - they are stripping the REST of the human species of their power and INNERstanding of what they truly are. The structure of society is constructed the way it is, to lower the energy field of all the souls who take part in its game.

    Society is a like a sqaure, a box, a cube - the human is like a circle, a ring, a sphere - understand energy and geometry here. A sphere radiates its energy in ALL directions - a cube has edges and straight lines. When you SQAURE the CIRCLE - who limit the energy field of the spherical body or the human/soul. This is why buildings and homes are designed as cubes with triangles ontop. To limit the energy flow of the indivduals.

    You notice how much better your energy feels when you walk in a park, on a beach, in a forest? Your energy is not contained, you the sphere is not cubed or squared. Geometry is everything in creation, when you have the knowledge of it, you can take advantage of all matter - even the human.

    If the masses realized (REAL EYES) that they had a powerful-spiritual-force coiled up in the base of their spine, that they could travel outside the body any time, that they could contact someone across the planet, that the entire matrix (MA'sTricks) is a LIE - how much power would the elites have then?

    They dont want to ascend - they have a master to serve, and plans

    by covertpanther

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    rip william cooper, the man who was executed by illuminati for revealing the truth!!!




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    IlluminatiGame.jpg

    Secrets. They're all around us. Secret conspiracies are everywhere. Conspiracy is an ancient pastime, and so is the study of conspiracy. Secrecy in itself is harmless, but it always seems to attract attention. Where can one find truth? Only in Illuminati, the game.

    The Deluxe Edition Rulebook

    Illuminati is best for four to six players. You can play with three, or even two - but this limits the possibilities for diplomacy and negotiation. The object of Illuminati is to take control of the world. In this game, the Illuminati control four major organizations:

    Democrats (Antiwar Activists)
    Congressional Wives (Republicans)
    South American Nazis (KGB and the Cycle Gangs)
    Old Asian People (Communists)

    Don't worry. The FDIC insures all funds secured on the Cayman Islands.
    There is an international version of the game where you can instead control the Catholic Church, Israel and the IMF.

    The power structure of Illuminati is centered around the Illuminati card - much like a credit card. Each player starts with one of the eight Illuminati cards. Each card is different and has its own special abilities. The "power number" on each card is a measure of its ability to dominate other cards. The higher the number, the greater the power. A card with a low number cannot attack on their own, but they can attack with the help of other cards. A card with a high number (like the Mafia card) is very powerful and can attack on its own.
    Carmen-SanDiego

    At first glance it may look like the Carmen Sandiego card only has a power number of 8, but that is just an optical illusion and was done on purpose. The Carmen Sandiego card actually has infinite power.
    Illuminati money is measured in Mega Bucks (MB). At the beginning of your turn, each card you have collected entitles you to the royalties listed on the card. This income is placed directly in front of you, becoming part of the Group treasury. If a card has no royalties, you collect no money. Two cards are designated a special income. The IRS card entitles its owner to 2 MB tax from each of the other players, rather than from the pot. The Post Office card costs its owner 1 MB per turn to own.
    Players proceed in turns. On each turn, a player collects (or pays) royalties depending on the cards they have collected and performs an action. A player may elect to take no actions and collect 5 MB for their "research fund" on their turn if they choose. There are three types of actions:

    Attack

    The most important action in Illuminati is attack. Depending on its power number, cards can be used in an attempt to either control, neutralize, or destroy other cards. The success of the attack is determined by rolling two dice. To find the roll required for a successful attack, subtract the defending card's power number from the attacking card's power number. (A roll of 11 or 12 results in automatic failure of the attack, no matter how much power was involved.)
    Example: If your card 6 attacks card 2, you can succeed only on a roll of 4 or less. If card 10 attacked that same 2, you would succeed on an 8 or less, giving you a much better chance.

    Money Transfer

    A player may, as an action, transfer any of their money to another player – either as master or puppet. A player may make two money transfers as part of their turn. Money transfers may be for the trade of cards, or for personal favors as negotiated by the players at time of gameplay.

    Change of Alliance

    Trading cards is called a Change of Alliance. Cards may only be transferred if it is the turn of one of the players involved. You may give a card away (even if you get nothing in return), sell or trade it. Each card exchanged counts as one action for the player whose turn it is, and you may only give a card away with the permission of the player who receives it.
    http://uncyclopedia.wikia.com/wiki/The_Illuminati

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    It always seems that only the communist propagandists can talk about an Utopia who else tries to imagine a better would be called A hypocrite. Conspiracy theory is like UFO, they give WHOAs at the first glance, later you will be "desillusioned" and "awakened", but there is nothing but hysteria at the end. UFO is likely exitent and whether both are true I do not care anymore, if they are not a part of your grasp of reason why bother? Bother about civil rights instead!

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