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Psychonaut
05-30-2009, 05:40 AM
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What Alignment Means

Alignment is central to a D&D character's personality. D&D uses two measures to determine a specific character's ethical and moral attitudes and behavior.

The moral axis has three positions: good, neutral and evil. Good characters generally care about the welfare of others. Neutral people generally care about their own welfare. Evil people generally seek to harm the others' welfare.

The ethical axis has three positions as well: lawful, neutral, and chaotic. Lawful people generally follow the social rules as they understand them. Neutral people follow those rules find convenient or obviously necessary. And chaotic people seek to upset the social order and either institute change, or simply create anarchy.

Take the test! (http://www.wizards.com/default.asp?x=dnd/dnd/20001222b)

My results:


Neutral

A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is "true neutral." Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

And just for fun, I attached some humorous D&D alignment related posters below...

Skandi
05-30-2009, 02:04 PM
Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). The common phrase for chaotic neutral is "true chaotic." Remember that the chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom both from society’s restrictions and from a do-gooder’s zeal.


I play CN as well :)

Barreldriver
05-30-2009, 02:26 PM
Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. The common phrase for neutral good is "true good." Neutral good is the best alignment you can be because it means doing what is good without bias toward or against order.

The Lawspeaker
05-30-2009, 02:38 PM
Your Character’s Alignment
Based on your answers to the quiz, your character’s most likely alignment is Neutral Good.



Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. The common phrase for neutral good is "true good." Neutral good is the best alignment you can be because it means doing what is good without bias toward or against order.

--excerpted from the Player’s Handbook, Chapter 6

Well- that seems to be correct. I have a distrust of any form of government unless I choose it myself and I would move around (like I have been doing for real) and I have no real long standing ties with the "elders" (family) although I would reconcile with a dieing family member.
But when it comes to the people around me (that I keep at a healthy distance) and to the community as a whole I would do what is honorable and good and I would most certainly come to her defense although I am not sure whether they would do the same thing for me (probably not). I would also do my best to aid the community in times of trouble (plague or starvation) and I would indeed undertake that dangerous trip: but not particularly because of the sake of the community but to have an excuse to be gone for a while while doing something useful at the same time.

I respect the laws and I would testify in court- no matter what the price would be but I would always speak the truth. Even if that would place me on a collision course with the authorities.

Ulf
05-30-2009, 08:50 PM
Neutral.

Äike
05-30-2009, 09:27 PM
Lawful Good

A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.

SwordoftheVistula
05-31-2009, 05:41 AM
Chaotic Neutral

That's the alignment I always try to play, though many of the DMs I play with ban that alignment along with all 'evil' ones

YggsVinr
06-17-2009, 10:10 AM
Neutral

A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is "true neutral." Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

HawkR
06-17-2009, 11:20 AM
Lawful Neutral, even though I tend to go Chaotic Neutral when playing.

Phlegethon
06-17-2009, 11:51 AM
Your Character’s Alignment

Based on your answers to the quiz, your character’s most likely alignment is Neutral Good.

Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. The common phrase for neutral good is "true good." Neutral good is the best alignment you can be because it means doing what is good without bias toward or against order.

--excerpted from the Player’s Handbook, Chapter 6

Keep in mind the alignment suggested by the quiz is just that: a suggestion. It describes your character no better than a 36-question test would describe you. But it’s a good way to start thinking about how your character acts when confronted with issues of alignment.

Now that your character has taken the test, make a note of which questions scored in the opposite direction from your overall alignment. These exceptions can tell some interesting tales about your character Are you a good character with a greedy streak? Are you a lawful character who can’t stand the village elders? Don’t just roleplay your alignment -- roleplay your alignment exceptions, too. Few characters perfectly embody their alignment choice.

Angantyr
06-17-2009, 12:52 PM
Lawful Good

A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.

Well, that is not a surprise at all. However, when actually playing D & D, I usualy chose some other alignment. After all, I am roleplaying and I would like to see how the other side is living.

Cato
06-17-2009, 02:38 PM
Lawful neutral.

Cato
06-17-2009, 11:36 PM
I came out as lawful neutral but my own D&D characters when I played the game years ago were hardly law-abiding. :rolleyes:

Sally
06-18-2009, 10:28 AM
Your Character’s Alignment

Based on your answers to the quiz, your character’s most likely alignment is Lawful Good.

Lawful Good

A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.

--excerpted from the Player’s Handbook, Chapter 6

SwordoftheVistula
06-19-2009, 02:02 PM
I came out as lawful neutral but my own D&D characters when I played the game years ago were hardly law-abiding. :rolleyes:

Of course-your character gets to do all the fun stuff you wish you could do but can't :thumb001:

Rasvalg
06-19-2009, 02:27 PM
Lawful Good. yes that's right the Bank Robber is Lawful Good. Go figure with the government that we have here in the U.S. LOL

Cato
06-19-2009, 11:26 PM
Of course-your character gets to do all the fun stuff you wish you could do but can't :thumb001:

I once played a chaotic evil serial-killing cannibal. :thumb001: He and another chaotic evil character preyed on bums and other social outcastes, killed them, ate the tasty bits and sold the rest on the meat market.

Cato
06-20-2009, 01:25 PM
D&D was always a fun game to play. I had a blast and the group I used to play with was equally zany. I always ignored the alignment system however- it seemed useless.

Tolleson
06-21-2009, 01:10 PM
Lawful Good, really. Just ask Aemma. :D

SwordoftheVistula
06-21-2009, 01:52 PM
I always ignored the alignment system however- it seemed useless.

True, many people have a warped idea of what the alignments are. I had one group who got all pissed off when my 'good' character burnt alive some of the bad guys after a fight and refused to listen to my arguments bringing up Jack Bauer and Winston Churchill amongst others, as well as insisting that 'evil characters can never cooperate because they are too selfish' (hello-mafia?)

Cato
06-21-2009, 02:51 PM
True, many people have a warped idea of what the alignments are. I had one group who got all pissed off when my 'good' character burnt alive some of the bad guys after a fight and refused to listen to my arguments bringing up Jack Bauer and Winston Churchill amongst others, as well as insisting that 'evil characters can never cooperate because they are too selfish' (hello-mafia?)

The alignment system in the original D&D game was much better than it later become, when alignments were simply lawful, neutral, and chaotic. I always preferred neutral or chaotic characters.

Later versions expanded upon this, so I found that the best alignments for me to play were those that didn't have much structure: chaotic good, chaotic neutral, sometimes chaotic evil. I tried to play lawful evil and lawful neutral, but found them too hard to play properly.

Chaotic neutral more or less describes my character type: self-serving, erratic, prone to violence (since I usually played fighters or fighter/clerics, or fighters with kits like barbarian or berserker, although I did enjoy bards too- this was all for 2nd edition AD&D as I never really got into 3rd edition), but not really evil per se.

One of my funnest characters was a CN maniac who wielded a two-handed sword- a brute with low intelligence, 18/90ish strength (back when exceptional strength was still around), a fighter with the berserker kit and appropriately named Hackron (weapon specialist in two-handed sword of course). His slightly smarter but not-as-strong brother was named Creton. Anyways, he was part of a group of misfits that, among other things, abused the rules for summoning deities, demons and devils (that rule being something to the effect of there existing a small % chance of said being appearing in person to investigate whenever its name was uttered). Several extraplanar entities were disposed of in this way, much to our delight- the campaign at the time mixed up 1st and 2nd edition rules (not that our DM cared, since he was all of 14 or 15). :thumbs up

SwordoftheVistula
06-21-2009, 03:53 PM
I liked the 'alignments' from a Steve Jackson card game called Illuminati: New World Order much better, they made much more sense.

Violent vs Peaceful
Conservative vs Liberal
Government vs Corporate
Straight vs Weird
Criminal
Fanatic (all fanatic groups are considered opposing alignments vs eachother)

Lars
06-21-2009, 05:55 PM
Chaotic Neutral

I've never played the game/games myself, but after reading a little about the allignments I expected to be chaotic good or neutral. :)
Rules, law, dogma etc. should never be followed blindly.

Cato
06-22-2009, 01:43 AM
I liked the 'alignments' from a Steve Jackson card game called Illuminati: New World Order much better, they made much more sense.

Violent vs Peaceful
Conservative vs Liberal
Government vs Corporate
Straight vs Weird
Criminal
Fanatic (all fanatic groups are considered opposing alignments vs eachother)

Then, without exception, the vast majority of my D&D characters fall under 3 alignments: violent, criminal and fanatic.

A typical PC of mine would help the other PCs, who were all basically thugs of some kind, always self-serving but also often megalomaniacs (i.e. Cobra Commander) or evil do-gooders (i.e. Torquemada).

The only instance of a failure of roguish cooperation that I can recall is an event in which a PC, some idiotic foppish elven swashbuckler died (no one had a raise dead spell even though there were clerics of a high enough level), his player got mad and left and, since I was DMing, I allowed the other players to loot the corpse and one cast raise dead on the remains and used the now-dead PC as a zombie mule to haul around his loot. This was in Dragonlance IIRC, and the adventure was the Dargaard Keep one- it became kind of a running adventure, with groups of PCs trying and failing to enter Dargaard Keep and defeat Lord Soth the death knight. :thumb001: