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He's not human
https://en.wikipedia.org/wiki/Uncanny_valley
In aesthetics, the uncanny valley is the hypothesis that human replicas which appear almost, but not exactly, like real human beings elicit feelings of eeriness and revulsion among some observers.[2] Valley denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness.[3] Examples can be found in robotics, 3D computer animations, and lifelike dolls among others. With the increasing prevalence of virtual reality, augmented reality, and photorealistic computer animation, the 'valley' has been cited in the popular press in reaction to the versimilitude of the creation as it approaches indistinguishability from reality.
For example, Telus's attempt to replace real animals in advertisements with animations like this wound up firmly in the 'uncanny valley' and had negative, not positive, impact on those viewing the spots. Similar reactions can occur with special effects where care is not taken to either break away from the audience's expectation of reality completely or honor it (People and objects noticably not traveling in proper parabolic arcs when knocked flying, or real human bodies clearly being subject to loads that would not be survivable in reality—the flight of Tom Cruise from helicopter to train at the end of Mission Impossible failed both of these tests.) The 'uncanny valley' has therefore moved from its origin about reactions to human simulacra, to reactions about photorealistic simulacra in general.
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